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Disneyland
History
by Robert Niles
Disneyland opened on July 17, 1955 and instantly became the
world's most recognizable and popular theme park. This was the
only Disney theme park visited by Walt Disney, who died in 1966
and, contrary to popular legend, is *not* cryogenically frozen
under Sleeping Beauty's Castle. (In fact, he was cremated --
quite the opposite of being frozen, when you think about it --
and his ashes laid at Forest Lawn in Glendale, Calif.)
Walt's original park has set many industry standards over the
years, with the world's first steel-track, multi-train roller
coaster (Matterhorn) and other ground-breaking rides, including
Pirates of the Caribbean, Star Tours and the Indiana Jones
Adventure. In 2001, Disney opened a second Anaheim theme park,
Disney's California Adventure, on the site of Disneyland's old
parking lot.
How do you get to Disneyland?
Disneyland is located one hour south of Los Angeles, in Anaheim,
California. Orange County's John Wayne is the closest airport to
the park. By car, take the Disneyland Drive exit off Interstate
5 and follow the signs to the resort's parking structure.
When is the best time to visit?
Unlike Florida's
Walt Disney World, Disneyland draws most of its
visitors from locals. So avoid weekends and school vacations to
get the shortest waits. (Most Southern California schools let
out in mid-June and return after Labor Day, with Spring Break
falling around Easter.) The period between Christmas Day and the
Rose Bowl game (usually on New Year's Day) is the busiest of the
year, with the park often closing to additional guests each
midday.
Whenever you visit, arrive early -- about an hour before the
posted opening time -- to get on popular attractions before
crowds build.
How do I get tickets to Disneyland?
Disneyland sells tickets online, but does not allow you to print
them at home. So you'll have to order far enough in advance for
them to arrive by mail. Tickets may also be available through
your local auto club, Disney Store or your school or work
activities office.
Note that, unlike at Disney World, most multi-day Disneyland
passes expire within 13 days of first use, so no saving unused
days for a future trip. Use 'em now, or lose 'em.
What's new at Disneyland?
Space Mountain reopened in early July, 2005 after a two-year
rehab to rebuild the track and improve show effects. Buzz
Lightyear Astro Blasters, a dark ride shoot-'em-up is also new
in Tomorrowland.
Plan your day at Disneyland
If you are travelling with toddlers, you'll want to visit
Fantasyland first thing in the morning, as several popular kids'
rides in that area, especially Dumbo and Peter Pan, have low
capacities and built long waits early in the day. If not, head
west to Adventureland and New Orleans Square when the park opens,
visiting the Indiana Jones Adventure and Splash Mountain, then
doubling back to the Haunted Mansion and Pirates of the
Caribbean.
Ride and restaurant reservations at Disneyland
You can call 714-781-DINE up to 30 days in advance for dining
reservations.
What's coming next to Disneyland?
Pirates of the Caribbean will redebut in late June with the
addition of animatronic Jack Sparrow and other characters from
the Pirates films.
Rockit Mountain, a night-time overlay for Space Mountain, will
debut in May 2006, with a new Finding Nemo attraction in the old
Submarine Lagoon to follow later in the year.
Rumors have a new play structure coming to Toontown sometime in
2006.
Walt
Disney Studios
A certain famous mouse may live in the Magic
Kingdom, but he works in Hollywood. The Walt Disney Studios, the
motion picture arm of The Walt Disney Company, is one of the
world's largest film production businesses. Its live-action
titles, including National Treasure and Herbie: Fully Loaded are
produced and distributed through the Walt Disney Pictures,
Touchstone, and Hollywood banners. Miramax Film Corp. acquires,
produces, and distributes independent movies, and Disney Studios
co-finances and distributes animated movies made by Pixar (which
Disney bought in 2006). The firm also runs Walt Disney Feature
Animation. Disney Studios' other divisions are devoted to home
entertainment, music, and live stage plays.

Epcot
Center
The name
Epcot derives from the acronym EPCOT (Experimental Prototype
Community of Tomorrow), a utopian city of the future planned by
Walt Disney. (He sometimes used the word "City" instead of "Community"
when expanding the acronym). In Walt Disney's words: "EPCOT ...
will take its cue from the new ideas and new technologies that
are now emerging from the creative centers of American industry.
It will be a community of tomorrow that will never be completed,
but will always be introducing and testing and demonstrating new
materials and systems. And EPCOT will always be a showcase to
the world for the ingenuity and imagination of American free
enterprise."
Walt Disney's original vision of EPCOT was for a model community,
home to twenty thousand residents, which would be a test bed for
city planning and organization. The community was to have been
built in the shape of a circle, with businesses and commercial
areas at its center, community buildings and schools and
recreational complexes around it, and residential neighborhoods
along the perimeter. Transportation would have been provided by
monorails and PeopleMovers (like the one in the Magic Kingdom's
Tomorrowland). Automobile traffic would be kept underground,
leaving pedestrians safe above-ground. Walt Disney said, "It
will be a planned, controlled community, a showcase for American
industry and research, schools, cultural and educational
opportunities. In EPCOT there will be no slum areas because we
won't let them develop. There will be no landowners and
therefore no voting control. People will rent houses instead of
buying them, and at modest rentals. There will be no retirees;
everyone must be employed." The original model of this original
vision of EPCOT can still be seen by passengers riding the
Tomorrowland Transit Authority attraction in the Magic Kingdom
park; when the PeopleMover enters the showhouse for Stitch's
Great Escape, the model is visible on the left (when facing
forward) behind glass. |

Toy Story II
by James Berardinelli
Four years ago, the release of Toy Story forever
changed the face of animated motion pictures. The astonishing,
three-dimensional quality of John Lasseter's work amazed both
average movie-goers and hard-to-impress critics. Now, in 1999,
the toys are back. While not as innovative as the original Toy
Story, Toy Story 2 is a worthy successor. The sequel
picks up where the landmark original left off, and tells an
enjoyable story without retreading everything that has gone
before. Those who appreciated the first movie are virtually
guaranteed to like the second, which represents family
filmmaking at its best. All the elements that made Toy Story
popular are present in this installment. Toy Story 2 makes Pixar
three-for-three in the feature film arena and is sure to
continue Disney's string of animated hits.
One
would have to be a hopeless curmudgeon not to be entertained by
Toy Story 2's remarkable visual style, quick-moving storyline,
endearing characters, and witty dialogue. The balance between
what has been included for kids and what's there for adults is
almost perfect. There are things that children will appreciate
more than their parents, but other elements will go over the
heads of shorter viewers. However, the majority of what Toy
Story 2 offers will delight everyone in the audience, regardless
of their physical or mental age.
Reportedly,
Toy Story 2 was originally slated for a direct-to-video release,
but Disney eventually opted for theatrical distribution instead
(all of The Magic Kingdom's recent animated sequels, including
further chapters in the Aladdin, Beauty and the Beast, and Lion
King sagas, have bypassed theaters). After viewing the final
product, it's difficult for me to believe that this movie was
ever intended for the ignominy of a Blockbuster premiere. Like
Toy Story and A Bug's Life, Toy Story 2 has a richness of
texture and detail that will be lost on smaller screens. Only in
a theater is it possible to fully appreciate the benefits of
computer animation, where every blade of grass, mote of dust,
and hair on a dog's body has its own identity, and where the
branches of a tree sway to the prompting of a gentle breeze. And,
while computer animation has drawbacks (for example, the humans
are saddled with an artificial appearance), those are
significantly outweighed by the benefits.
This
film begins an unspecified time following the happily-ever-after
conclusion to Toy Story. In the aftermath of their earlier
adventures, Buzz (voice of Tim Allen) and Woody (voice of Tom
Hanks) are now fast friends. One day, Andy's mother decides to
have a yard sale, and she collects a few old toys from her son's
room. Since one of these discards is a member of the moving toy
gang, Woody goes to the rescue, leaving the safety of the house
for the uncertainty of the front lawn in order to bring the toy
back. Although his mission is successful, he is placed in a
serious predicament when a toy collector named Al (voice of
Wayne Knight) spies Woody while hunting through the wares
available at the sale. The cowboy toy represents the final
collectible needed to complete his collection of merchandise
from the old TV series, "Woody's Roundup." If he can acquire
Woody, Al can ship everything to a toy museum in Japan for a
huge profit. So, after Andy's mother refuses to sell the wooden
cowboy, Al steals him, and it's up to the other toys, led by
Buzz, to go into the city to save their friend. Meanwhile, as
Buzz, Rex (voice of Wallace Shawn), Hamm (voice of John
Ratzenberger), Mr. Potatohead (voice of Don Rickles), and Slinky
(voice of Jim Varney), find themselves confronting things like
busy streets and other Buzz Lightyear toys, Woody learns that he
was once a TV celebrity and has a family - a cowgirl named
Jessie (voice of Joan Cusack), a horse named Bullseye, and a
father figure called the Prospector (voice of Kelsey Grammar),
none of whom wants Woody to go back to Andy. The problem is, if
Woody escapes from Al's clutches and returns home, they will end
up back in the lonely darkness of storage.
Toy
Story 2 contains some great moments. From a purely visual
standpoint, few are better than the opening scenes, which show
Buzz Lightyear zipping around the galaxy, ready to do battle
with his Darth Vader-like nemesis, Zurg. With its ever-changing
camera angles and intricately rendered detail, the sequence
cannot fail to dazzle. Equally impressive are scenes where the
toys attempt a "safe" crossing of a busy street (using red cones)
and Buzz's visit to the "Buzz Lightyear" aisle in a Toys 'R Us-type
toy store. Parodies are kept to a minimum, although there's a
funny takeoff on a key element of the Star Wars series in
addition to a quick, throw-away moment lifted from Jurassic Park.
The movie also pokes fun at its own merchandising, even going so
far as to offer a blueprint for a possible Toy Story video game.
The
camerawork is more interesting here than in either Toy Story or
A Bug's Life. A real effort is made to duplicate the kinds of
shots obtained though live-action cinematography. The camera
moves around. There are distant shots and close ups. Lighting
and filters are used to establish a mood (as in Jessie's
remembrance of her days when she was a beloved toy). And there
are times when techniques are employed to suggest a depth of
field (such as making background objects slightly blurry).
Voice
casting is as good the second time around as it was the first.
The principals are all back - Tom Hanks as the irrepressible
Woody; Tim Allen as the heroic Buzz; Don Rickles as Mr.
Potatohead; John Ratzenberger as Hamm, the piggy bank who keeps
losing his change; Jim Varney as the stretchable slinky dog; and
Annie Potts as Woody's flame, Bo Peep. New additions include
Joan Cusack as Jessie the Cowgirl; Kelsey Grammar (who has one
of the most versatile voices in the business) as Stinky Pete the
Prospector; Wayne Knight as the unscrupulous toy salesman Al;
and The Little Mermaid herself, Jodi Benson, as Tour Guide
Barbie.
With
all the elements working in perfect concert, Toy Story 2 is a
lot of fun. Viewers can expect a healthy dose of fast-moving
action and broadly amusing comedy. And, although the primary
thrust of the narrative is not drama, there is a moment of
surprisingly affecting pathos where Jessie contemplates the pain
of being outgrown by her child. It's a testimony to the skill of
directors John Lasseter (who went solo on the original Toy Story),
Lee Unkrich, and Ash Brannon that we develop such a strong bond
with a group of computer generated toys. And, while Toy Story 2
isn't quite the achievement that its predecessor represented, it
is nevertheless one of the best examples of family entertainment
that 1999 has offered.
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